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- on startMovie
- global qtChan, gCursorReady, gMagCursor, gMoviePlay
- gCursorReady = 1
- gMagCursor = "magCursor"
- puppetSprite(46, 1)
- gMoviePlay = 2
- qtChan = 11
- sprite(qtChan).volume = 256
- end
-
- on idle
- global gCursorReady
- if gCursorReady = 1 then
- cursor(200)
- checkCursors()
- set the locH of sprite 46 to the mouseH
- set the locV of sprite 46 to the mouseV
- updateStage()
- end if
- end
-
- on checkCursors
- global gMagCursor, gMoviePlay
- set the castNum of sprite 46 to the number of member "curs1"
- if rollOver(4) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- if rollOver(5) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- if rollOver(16) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- if rollOver(18) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- if rollOver(20) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- if rollOver(22) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- repeat with i = 23 to 27
- if rollOver(i) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- end repeat
- repeat with i = 30 to 32
- if rollOver(i) then
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- end repeat
- if rollOver(40) then
- set the castNum of sprite 46 to the number of member "nonCursor"
- end if
- if rollOver(11) then
- if gMoviePlay = 1 then
- set the castNum of sprite 46 to the number of member "nonCursor"
- else
- set the castNum of sprite 46 to the number of member "hotCursor"
- end if
- end if
- end
-